![]() ![]() Now, with the bottom vertex selected, press G, and then Z. It helps you see what in the world you are doing. This may be a good point to use the number pad buttons 3 or 1 and 5 to get an orthographic side view. This enables proportional editing, which allows us to influence other vertices. Select the linear curve from the drop-down, the one that looks like an upside-down V. A little blue circle should appear, with a curve next to it. Now, press O, and watch what it does at the bottom of the 3d view. Select the bottom by right-clicking on it. Hit TAB on the keyboard to go into edit mode, where we can move the vertices around. This is the base we will modify to create the glass of the light-bulb. Type SHIFT-A to bring up the “Add” menu, and under “MESH” at the top, select “UV Sphere”. Use this method to get rid of the lamp as well, the dotted ball. Select the cube by right-clicking it, and press delete or X to get rid of it. The first thing we will do is model the light-bulb itself. Finally, the little bit on the top right (white) is the outliner, which shows all the objects in the scene. The bottom is the timeline, which is more used for animation. The right side is the properties, which we will be using a LOT, so remember it's name. The left is the toolbar, we won't use this all that much. The top (purple) is the taskbar, this will come in more later. The main area shows the 3d viewport with the default cube, the camera, and the lamp. I will keep this brief and to the action. Pressing 5 on the number pad will put the view into orthographic mode, which flattens perspective, and is handy for certain parts of this tutorial.īesides navigation, note the different windows. One thing to note that is very handy when modelling: use the 1, 3, and 7 keys on the number-pad to get, respectively, the front, side, and top view. Blender uses the middle mouse button to rotate an object, which is a bit odd, but you will get used to it. Your version may have a different splash screen, I'm just a bit behind in my version :)Ĭlick off the screen to close it, and right away, notice that all the right mouse button does is move the cross-hairs. Once you have downloaded and installed blender, start it up. Go to and download the latest edition for whatever specifications your computer has. This tutorial is a little bit tricky to do without it :) You can always ask an expert in the Excel Tech Community or get support in the Answers community.First, you need to download Blender. On the Home tab, select a vertical alignment option: On the Home tab, select a horizontal alignment option: You can align text in a single cell, a range of cells, a row or rows, a column or columns, or the entire worksheet. (Use ⌘+A to select all cells.) On the Home tab, in the Alignment group, select a vertical alignment option:īegin by selecting the cell or cells you want to align. On the Home tab, in the Alignment group, select a horizontal alignment option: You can align text in a single cell, a range of cells, a row or rows, a column or columns, or the entire worksheet. Negative numbers rotate the text downward.īegin by selecting the cell or cells you want to align. Under Orientation on the right side, in the Degrees box, use the up or down arrow to set the exact number of degrees that you want to rotate the selected cell text. Select Home > Orientation > Format Cell Alignment. You can rotate your text up, down, clockwise, or counterclockwise, or align text vertically: Select Home > Orientation, and then select an option. If you want to change the way data appears in a cell, you can rotate the font angle, or change the text alignment. ![]()
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